// JavaScript Document
// written by Dean Edwards, 2005
// http://dean.edwards.name/

function addEvent(element, type, handler) {
  // assign each event handler a unique ID
  if (!handler.$$guid) handler.$$guid = addEvent.guid++;
  // create a hash table of event types for the element
  if (!element.events) element.events = {};
  // create a hash table of event handlers for each element/event pair
  var handlers = element.events[type];
  if (!handlers) {
    handlers = element.events[type] = {};
    // store the existing event handler (if there is one)
    if (element["on" + type]) {
      handlers[0] = element["on" + type];
    }
  }
  // store the event handler in the hash table
  handlers[handler.$$guid] = handler;
  // assign a global event handler to do all the work
  element["on" + type] = handleEvent;
};
// a counter used to create unique IDs
addEvent.guid = 1;

function removeEvent(element, type, handler) {
  // delete the event handler from the hash table
  if (element.events && element.events[type]) {
    delete element.events[type][handler.$$guid];
  }
};

function handleEvent(event) {
  var returnValue = true;
  // grab the event object (IE uses a global event object)
  event = event || fixEvent(window.event);
  // get a reference to the hash table of event handlers
  var handlers = this.events[event.type];
  // execute each event handler
  for (var i in handlers) {
    this.$$handleEvent = handlers[i];
    if (this.$$handleEvent(event) === false) {
      returnValue = false;
    }
  }
  return returnValue;
};

function fixEvent(event) {
  // add W3C standard event methods
  event.preventDefault = fixEvent.preventDefault;
  event.stopPropagation = fixEvent.stopPropagation;
  return event;
};
fixEvent.preventDefault = function() {
  this.returnValue = false;
};
fixEvent.stopPropagation = function() {
  this.cancelBubble = true;
};
